1999 · 2001 · 2022
TEN CLUES

Lynch printed ten clues and settled nothing

The DVD insert listed ten things to notice. They are genuine pointers and also a joke about wanting to be told, and each supports two readings.

Grey-haired man in a navy blazer looks down as onlookers photograph him
Lynch published ten things to notice and answered none of the questions they raise.Photo: David Lynch · Wikimedia Commons

01  What the list is

When Mulholland Drive arrived on DVD in 2002, the disc came packaged with a small printed insert. David Lynch had written ten numbered clues — things to notice, as the header framed them. They were brief, declarative, and stripped of explanation. Notice the red lampshade. Pay attention to the ashtray. Watch the robe. Nobody at Lynch's level hands audiences a cheat sheet, and yet here was one, or something that looked like one. Film writers circulated it immediately. It has been reproduced in dozens of essays since.

The list is real. It is not a studio marketing invention. Lynch composed it, and that compositional decision is itself information: a filmmaker committed to opacity sat down and wrote out ten sentences designed to guide a viewer through his film. The question is whether they guide you toward meaning or toward the experience of looking for meaning. After more than two decades of argument, both remain on the table.

The ten clues are not numbered in any obvious order of importance. They read more like a filmmaker's checklist of planted objects and repeated elements — a reminder to yourself that certain things were put there deliberately — than a decoder key. Most of them point toward the second half of the film, the darker section that begins after the blue box opens. Several of them name things the viewer has already seen in the first half and will now see differently. A few feel nearly self-evident. One or two remain genuinely opaque no matter how many times you watch.

A plain key on a bare tabletop under hard light
The blue key in the second half is not the blue key in the first.

02  What they can do

Take clue two, which asks what Diane Selwyn is dreaming about. That single sentence does enormous work. It places the dream frame not at the film's opening but retrospectively, after the viewer has watched ninety minutes of what seemed to be waking narrative. Critic Amy Taubin, writing for Sight and Sound in 2001, was among the first to press the dream-reading seriously, and the second clue aligns neatly with that interpretation: if Diane is dreaming, the bright first half is her wish-fulfillment, and the brutal second half is the suppressed truth bleeding through. That reading is clean, coherent, and widely held.

A small blue box on a table beside a key, shallow focus
The box and the key together. The film declines to say what either one is.

But clue two does not say what Diane is dreaming. It asks. An interrogative posture in a list of instructions is strange. Lynch might be prompting you to ask the question and sit with it, rather than confirming that the question has a fixed answer. The Sight and Sound poll in 2022 placed the film in the top ten of its list of the greatest films ever made — and the poll's critical entries carry no consensus on what the dream means, only on the fact that it matters.

Clue four concerns the bungalow. Clue six is about the Cowboy and the number of times he appears. One more appearance meant things went well; two meant they did not. That feels like explicit cause and effect — a rule for reading a symbol. But the Cowboy's scenes are themselves among the most tonally unstable in the film. He speaks with the cadence of a threat while delivering what sounds like moral coaching, in a corral at night, to a director who has no real power. The scene reads as menace disguised as folksy instruction, and the clue about counting his appearances does not resolve that tone. It just gives you a number.

A cinema seat row seen from behind, screen light on faces
One print, one audience, and people leaving with different films.

Clue nine, about the significant role of the phrase no hay banda and its location in the film, points directly toward the Club Silencio sequence. "No hay banda" — there is no band — is announced by the Emcee in that scene before the playback is exposed: the orchestra you heard was a recording, the singer you see will collapse while her voice continues without her. The clue validates the importance of that scene without explaining what importance means in this context. Is it the key to understanding that all of Betty's life in the first half was similarly a performance without a performer? The clue gestures and withdraws.

03  The joke in the structure

Here is what makes the list interesting beyond its individual entries: taken together, the ten clues promise resolution and guarantee none. They establish that the film was constructed with intentional repeating elements. They tell you that noticing those elements is the right activity. And then they stop, leaving the noticing without an interpreter.

This is a Lynchian mode, recognizable from interviews in which Lynch consistently declined to explain his films, citing a belief that explanation kills the feeling a work produces. But the clues look like explanation. They use the imperative mood and the vocabulary of instruction. They are designed to look like the answer is being given while actually only the question is being sharpened. A viewer who works through all ten and then returns to the film will see more — that is genuinely true. They will not see one thing.

The most discussed single clue is probably clue seven, which asks whether the person knocking on the door is the same person who opened it. It is the kind of question that invites infinite regression: the same in what sense, and in whose account, and from which half of the film's reality? Angelo Badalamenti's score, which registers dread before any visual threat appears, doubles down on this instability — the music tells you something is wrong without telling you what is wrong.

What the ten clues finally demonstrate is that Mulholland Drive was made with a very specific internal logic. Lynch knew what he put where. He counted the Cowboy's appearances. He knew which objects mattered. The Wikipedia article on the film's production history notes that the feature grew from a rejected ABC television pilot, and several clue elements almost certainly originated in that earlier version, embedded as narrative hooks that were never meant to be decoded by a single viewing. When the pilot became a film, those hooks became something stranger: permanent open questions with a printed list attached, promising answers the list was never going to give.